In our regular surveys of paying users in major games in the China market, we find average revenue per paying user (ARPPU) declined for most game companies in April, in line with seasonal trends.
Our tracking finds growth in casual titles and Korean mobile games combined with additional revenue from new releases in Q1 to offset seasonal weakness in Mir 2-series MMORPGs.
Our latest gamer surveys find ARPU reached new all-time highs in most major titles in the China market in Q1 as large promo pushes and new content combined with positive seasonal…